Workshop for innovative video technologies in performance and installation
The workshop gives a practical introduction into artistic uses of video motion sensing technologies. Frieder Weiss develops his own software for stage use, which mostly uses video cameras to analyse and visualize the movement of the dancers.
The workshop will introduce Eyecon and Kalypso software. Eyecon links physical movement spaces with computer generated sound environments. By drawing virtual zones on screen you enable the mapping of human movement to real time sound and visual media. Kalypso software allows visual effects based on body outlines; similar to what was created for Chunky Move's Glow.
In the workshop participants will be able to understand and learn the basics of the software, set up a customized interactive environment and get a chance to move and try out the experience. Experienced computer users are invited to attach systems which they are using: we will be able to interface to systems like MaxMsp, Flash, Isadora etc.
A discussion about artistic implications and results will round up the workshop.
Limited to 15 participants.
Weiss will also be giving a talk about his participation in and observations of the ‘dance tech’ genre over the last 15 years on Wednesday December 3rd.
Frieder Weiss is an engineer in the arts and an expert for realtime computing and interactive computer systems in performance art. He is the author of EyeCon and Kalypso, video motion sensing programs especially designed for use with dance, music and computer art.
Weiss developed the video technologies and interactive stage projections for Chunky Move’s recent intermedia works Glow and Mortal Engine. For his contribution on Glow he was rewarded with a Green Room Award for Design in Dance.
Weiss teaches mediatechnology at the University of Applied Sciences in Nürnberg, Germany, and the University Centre in Doncaster, UK. In recent years he has collaborated in installation and performance projects with Phase-7 in Berlin, Leine und Roebana in Amsterdam, Helga Pogatschar, Cesc Gelabert in Munich, Chunky Move in Melbourne, Danish Dance Theater in Copenhagen. He maintains an ongoing collaboration with Australian dancer Emily Fernandez, with whom he has created a number of interactive performances and installations.
For Mortal Engine, the interactive floor projections were scaled up for a larger stage and numerous dancers. The key principle remains a tight, low latency interconnection with dancers’ movements. The graphical representations developed further into generative, particle swarm-based visual worlds. Graphics are based on a video tracking of performers’ body outlines in realtime, finally culminating in a laser projection of those outlines integrated into Robin Fox’s laser performance.